With a focus on the creation of functional prototypes, this class combines the analysis of classic and modern science fiction texts and films with physical fabrication or code-based interpretations of the technologies they depict. Topics will include virtual/augmented reality; networks; artificial intelligence; nanotechnology; humanism and transhumanism; cyborgs and robotics; environmental issues; biology; utopias and dystopias; surveillance; music and art; interfaces; wearables; and/or religion, culture, and society. Guest lecturers and representatives from sponsor companies working in these areas will contribute to select project critiques. Requires regular reading, discussion, bi-weekly projects, and a final project.